Emotionally Adaptive Storytelling
摘要
In most narrative-driven games, the story adapts to what the player does, a choice made, a quest completed, a faction joined. But what if games could also respond to how the player feels? What if the tone of a player’s interaction, the emotional weight behind their choices, and the subtle shifts in trust or regret could shape the unfolding narrative just as meaningfully as a fork in the road?