In Chapter 1, we acknowledged that multiplayer games need to connect multiple players at the same time to fulfill their purpose. We also understood that players’ devices often exchange data, request, and responses with Backend Services, which run on “server” machines, physically far from the player’s device.

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How the Internet Works

  • Paolo Abela

摘要

In Chapter 1, we acknowledged that multiplayer games need to connect multiple players at the same time to fulfill their purpose. We also understood that players’ devices often exchange data, request, and responses with Backend Services, which run on “server” machines, physically far from the player’s device.