Import Generated Geometry into Unreal Engine 5
摘要
In this chapter, you’ll learn how to export a mesh from Blender and import it into Unreal Engine 5 (UE5) as a Static Mesh. The first part of the chapter will take you through exporting a model manually, from setting the scene units, postprocessing the mesh, configuring relevant settings for glTF 2.0 and FBX, to cleaning up postexport. The second part of the chapter will show you how to automate the export steps in Blender Python and modify the code from Chapter 4 to generate and export a model in one go. The third part of the chapter will show you how to import a model in UE5 as a Static Mesh and instantiate it in a level.