This chapter is about deployment for platforms supported by GameMaker as we learn how to create executable packages ready for distribution. We will also examine problem-solving in the field of game development, also known as debugging.

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Debugging and Sharing Your Game

  • Robert Ciesla

摘要

This chapter is about deployment for platforms supported by GameMaker as we learn how to create executable packages ready for distribution. We will also examine problem-solving in the field of game development, also known as debugging.