This chapter has three electrifying topics: sequences, real-time audio effects, and gamepad control. All of these elements can add value to your games considerably when implemented correctly. As was the case with previous chapters, we shall have some helpful demonstrations for all of the aforementioned topics as well.

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Sequences, Audio Effects, and Gamepads

  • Robert Ciesla

摘要

This chapter has three electrifying topics: sequences, real-time audio effects, and gamepad control. All of these elements can add value to your games considerably when implemented correctly. As was the case with previous chapters, we shall have some helpful demonstrations for all of the aforementioned topics as well.