We first touched on GameMaker's audio functions in Chapter 4 . Now it is time to expand our knowledge on this topic by getting into spatial audio, which is also known as "3D" audio. In addition, we'll take a serious look at motion planning in GML. This includes intelligent pathfinding for your game actors in the form of a mighty algorithm called A* (A-star).

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Spatial Audio, Motion Planning, and Paths

  • Robert Ciesla

摘要

We first touched on GameMaker's audio functions in Chapter 4 . Now it is time to expand our knowledge on this topic by getting into spatial audio, which is also known as "3D" audio. In addition, we'll take a serious look at motion planning in GML. This includes intelligent pathfinding for your game actors in the form of a mighty algorithm called A* (A-star).