Spatial Audio, Motion Planning, and Paths
摘要
We first touched on GameMaker's audio functions in Chapter 4 . Now it is time to expand our knowledge on this topic by getting into spatial audio, which is also known as "3D" audio. In addition, we'll take a serious look at motion planning in GML. This includes intelligent pathfinding for your game actors in the form of a mighty algorithm called A* (A-star).