In this chapter, we will learn how to implement camera systems in GameMaker, using both the software's GUI and GameMaker Language. Cameras are one of GameMaker's most powerful features. They let us create beautiful scrolling and zooming, while doing wonders for simultaneous two-player games, too. We'll also explore the different types of room layers GameMaker offers us—and take a good look at tilesets. Much merriment awaits!

错误:搜索内容不能为空,请输入英文关键词
错误:关键词超出字数限制,请精简
高级检索

Cameras, Layers, and Tilesets

  • Robert Ciesla

摘要

In this chapter, we will learn how to implement camera systems in GameMaker, using both the software's GUI and GameMaker Language. Cameras are one of GameMaker's most powerful features. They let us create beautiful scrolling and zooming, while doing wonders for simultaneous two-player games, too. We'll also explore the different types of room layers GameMaker offers us—and take a good look at tilesets. Much merriment awaits!