This chapter examines the UX design and prototyping processes for two contrasting XR products, exploring the most effective approaches to creating viable prototypes while adapting established design methods to spatial experiences. This chapter uses two detailed case studies, an enterprise digital twin training simulation and a cutting-edge consumer-facing art gallery platform, to demonstrate how different design frameworks and tools can be applied to address a wide range of project requirements.

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Practical Approaches: UX and XR in the Real World

  • Cornel Hillmann

摘要

This chapter examines the UX design and prototyping processes for two contrasting XR products, exploring the most effective approaches to creating viable prototypes while adapting established design methods to spatial experiences. This chapter uses two detailed case studies, an enterprise digital twin training simulation and a cutting-edge consumer-facing art gallery platform, to demonstrate how different design frameworks and tools can be applied to address a wide range of project requirements.