This chapter will look at the big picture of the XR industry and what factors in its development are, foremost, relevant to UX design. This overview entails snapshots of the history of VR and AR, the elements that drive an XR experience, and the ecology of devices, technologies, use cases, as well as usability issues that frequently come up. The chapter will look at macro trends and future outlook behind spatial computing and the backstory of gamification and how it relates to the success story of UX design and XR in the digital economy.

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The History and Future of XR

  • Cornel Hillmann

摘要

This chapter will look at the big picture of the XR industry and what factors in its development are, foremost, relevant to UX design. This overview entails snapshots of the history of VR and AR, the elements that drive an XR experience, and the ecology of devices, technologies, use cases, as well as usability issues that frequently come up. The chapter will look at macro trends and future outlook behind spatial computing and the backstory of gamification and how it relates to the success story of UX design and XR in the digital economy.