In Chapter 6 , we saw what a recipe is and how we can use the overlays concept to alter it from different layers. Also, in Sections 8.2 and 8.4, we discovered how to define a new machine derived from an already supported development kit. Now it’s time to see how to create recipes for new software packages we wish to run on our embedded machine or how to alter already existing recipes in order to fix our specific embedded application.

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C Application Recipes

  • Rodolfo Giometti

摘要

In Chapter 6 , we saw what a recipe is and how we can use the overlays concept to alter it from different layers. Also, in Sections 8.2 and 8.4, we discovered how to define a new machine derived from an already supported development kit. Now it’s time to see how to create recipes for new software packages we wish to run on our embedded machine or how to alter already existing recipes in order to fix our specific embedded application.