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Metroidvania (Part 1)

  • Sebastiano M. Cossu

摘要

We covered many different genres and sub-genres, and you learned how to create a card game, a fixed shooter, a scrolling shoot ‘em up, a singlescreen platformer, and a scrolling platformer. Each of these projects taught you an important lesson about game design and development. Let’s summarize a bit what we saw in the previous chapters: