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Layer Effects

  • Bogdan Redkin,
  • Victor Yaskevich

摘要

Part III of this book worked with compute shaders to create visual effects by modifying image pixels. This chapter integrates these effects into the layer composition pipeline. To accomplish this, you will use a separate texture for each layer, referred to as a layer surface. Then, you render these layer surfaces and blend them together using the blending mechanism in the layer composition pipeline.