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Microinteractions in Figma

  • Tom Green,
  • Kevin Brandon

摘要

If ever there was a process in UX Design that required full collaboration between the design and development teams, it would be the incorporation of motion in a project. Motion incorporated into a Figma prototype is nothing more than the designer showing, “Here’s what I think should happen.” It is the developers' responsibility to write the code that makes it happen. Let’s assume there is a hamburger menu that appears when the icon is clicked. The designer can easily prototype that interaction in Figma, toss it over to development, and be done with it. Due to space limitations, we are not going to enumerate all of the things that could go wrong.