QuadSampling: A Novel Sampling Method for Remote Implicit Neural 3D Reconstruction Based on Quad-Tree
摘要
Implicit neural representations have shown potential advantages in 3D reconstruction. But implicit neural 3D reconstruction methods require high-performance graphical computing power, which limits their application on low power consumption platforms. Remote 3D reconstruction framework can be employed to address this issue, but the sampling method needs to be further improved. We present a novel sampling method, QuadSampling, for remote implicit neural 3D reconstruction. By hierarchically sampling pixels within blocks with larger loss value, QuadSampling can result in larger average loss and help the neural learning process by better representing the shape of regions with different loss value. Thus, under the same amount of transmission, our QuadSampling can obtain more accurate and complete implicit neural representation of the scene. Extensive evaluations show that comparing with prior methods (i.e. random sampling and active sampling), our QuadSampling framework can improve the accuracy by up to 4%, and the completion ratio by about 1–2%.