SRSSIS: Super-Resolution Screen Space Irradiance Sampling for Lightweight Collaborative Web3D Rendering Architecture
摘要
In traditional collaborative rendering architecture, the front-end computes direct lighting, which imposes certain performance requirements on the front-end devices. To further reduce the front-end load in complex 3D scenes, we propose a Super-resolution Screen Space Irradiance Sampling technique (SRSSIS), which is applied to our designed architecture, a lightweight collaborative rendering system built on Web3D. In our system, the back-end samples low-resolution screen-space irradiance, while the front-end implements our SRSSIS technique to reconstruct high-resolution and high-quality images. We also introduce frame interpolation in the architecture to further reduce the backend load and the transmission frequency. Moreover, we propose a self-adaptive sampling strategy to improve the robustness of super-resolution. Our experiments show that, under ideal conditions, our reconstruction performance is comparable to DLSS and FSR real-time super-resolution technology. The bandwidth consumption of our system ranges from 8% to 66% of pixel streaming at different super-resolution rates, while the back-end’s computational cost is approximately 33% to 46% of pixel streaming at different super-resolution rates.