Design and Research of STEAM Education Project on Online Learning Space
摘要
This study uses literature research to sort out the research status of STEAM education and online learning space, and summarizes and forms the theoretical basis, design basis, core elements and other contents of STEAM education project design based on online learning space. The quasi-experimental study method was adopted to carry out the experimental design of equal groups before and after testing, and to compare and analyze the implementation effects of STEAM education project cases in different environments. In the learning effect analysis stage, test questions and questionnaires are used to analyze the learning effect of STEAM education project. The results show that STEAM education project based on online learning space can enhance students’ knowledge construction level, promote the cultivation of problem solving ability, improve and correct learning attitude. This proves that the STEAM educational project design model based on online learning space has theoretical and practical value.