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Pepper as a Learning Partner in a Children’s Hospital

  • Sara Zarubica,
  • Oliver Bendel

摘要

Social robots are increasingly used in learning settings. So far, the main focus of this has been in school lessons and teaching at universities. Another possible setting is the children’s hospital. There, for example, young patients need to acquire basic knowledge about their disease so that they can deal with it appropriately. This should be done in a joyful, fun way, as the situation is stressful enough in itself, and so learning is also facilitated. The paper presents a learning application for diabetic children that runs on Pepper. This social robot was particularly well suited for this task because it has a large integrated touchscreen, similar to a tablet. A learning game is displayed on it that was developed especially for this setting. The children have to estimate the carbohydrate values of foods and meals or answer knowledge questions. The social robot gives verbal and gestural feedback in each case. The subjects responded overwhelmingly positively to the learning application. Pepper’s visible and audible feedback plays a special role in this. Social robots like Pepper are an interesting solution for knowledge transfer in a children’s hospital.