Can Learning Games Facilitate Open Innovation Capacity in IT Industry? The Case of Resilience
摘要
Immersive game play for learning and development signals a regenerative successful design and learning challenge for academia, industry and software development worldwide. Inconclusive findings for gaming learning compared to conventional learning mode seem to sustain the learning gameplay “enigma” persistent. Dispersed evidence deals with open innovation-associated facets that reflect sustainability. Thereby, this study rests on exploring open innovation-related capacity in traditional and learning gameplay instruction in an IT-group organization. We report on 58 Greek employees’ open innovation-linked L&D attributes investigated after-workshop and post-Resilience gaming in 2022. The participants identified the Resilience game as more helpful instructional solution for open innovation-associated orientation in relation to conventional instruction. Male workforce and peers originated from Attica region did relate Resilience game to more open innovation-associated adaptation in their company. The obtained results are discussed in tandem with theory and practice and strands for further research that align with learning gameplay open innovation–and sustainability–orientation and experience.