Wordle Solver: A Cost-Based Approach
摘要
Wordle is an online word guessing game that recently gained immense popularity. The goal of this game is to guess a five-letter word within six tries. A number of attempts have been made at finding the best Wordle opener or the best word to start the game with. This paper, however, focuses on building an algorithm that can win the game for a varied set of answer words. The purpose is not to obtain the best starting word but to develop a generic strategy to win the game. A cost-based approach has been utilized for the same. The algorithm has further been tested with a diverse set of five-letter words and gives an average accuracy of around 70% for different starting words.