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Analyzing Gen Z Interest in Virtual Reality Learning Environment as a Component of Metaverse Using RSM Design Approach

  • Ega Mardoyo,
  • Muharman Lubis,
  • Luthfi Ramadani

摘要

Metaverse is a combination of virtual reality (VR), augmented reality (AR) and mixed reality (AR) technologies. Especially VR technology, currently widely applied in various fields such as health, medicine, education, training, military and marketing. Generation Z (Gen Z) plays an important role in the future, especially in Indonesia, because according to the Indonesian population composition survey from the Central Statistics Agency (BPS) in 2010, Gen Z in Indonesia has a large percentage among other generations today. Gen Z is a generation that has grown up with technology since they were little, so it's no wonder Gen Z is very updated and interested in the latest technology. Growing up with technological developments makes Gen Z interested in learning using technological devices and visual and interactive lessons. VR itself is a form of visual, immersive and interactive-based technology that is believed to make Gen Z interested in learning with this technology. This research uses the RSM Design Approach method which consists of recognize, scrutinize and materialize. The results of this research show that Gen Z is very interested in using VR related to the learning environment.