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Compustory: A Virtual Museum Game for Modeling the History of Computer Evolution

  • Warda Azzahra,
  • Munir,
  • Wahyudin

摘要

Museums have an educational function that can be used as a means of education, especially in learning history at school. As we know, the COVID-19 pandemic has changed the face-to-face learning system to virtual. So, teachers cannot invite students to study history in museums. Virtual museum games can be an alternative solution to this problem by presenting remote facilities that can make it easier for students to explore knowledge about history without any restrictions. This study aims to develop a virtual museum game to model the history of computers evolution. This study uses the DDD-E model in developing this game. The reason for using this model is that every development and addition of new features to the game will be evaluated. Development evaluation is carried out by conducting expert validation using the LORI instrument. The virtual museum game “Compustory” was developed using a first-person perspective with 3D models to visualize the evolutionary history of computers. The results of the validation show that the average percentage score obtained is 99% with the eligibility qualification of “Very Eligible” used as an educational medium to teach the history of computer development in schools and is considered capable of making learning more enjoyable and recreation.