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Rehabilitation and Gamification Technology Device for Lower Extremities Patient: A Review

  • Mohd Adib Syazwi Ismail,
  • Mohd Azrul Hisham Mohd Adib

摘要

Ankle rehabilitation exercises are one of the therapies carried out for rehabilitation patients. However, the existence of the biomedical technology field with the introduction of rehabilitation gamification has made the daily treatment of patients easier and faster. Therefore, this study focuses on rehabilitation gamification devices in terms of robot type, device functionality, and lower extremities area. About 10 journals are investigated. Most journals are targeted to involve therapy or rehabilitation-integrated games. As the results, we obtained most of the study emphases on the leg and ankle as their area of low extremity observation. In addition, most of the focus to improve therapeutic function is on plantarflexion and dorsiflexion with almost 50% of studies in this area. This review can help the reader in the development of rehabilitation robot devices that can be used in daily rehabilitation treatment and also help other researchers in accomplishing a clearer view, especially the invention of rehabilitation gamification products among patients who have problems in the lower extremities.