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Video Game in Unity for the Learning Process in the Mathematics Course in Children

  • Carbajal Montalban Walter Piero,
  • Michael Cabanillas-Carbonell

摘要

Education has become not so different in the course of the years using blackboards and a teacher explaining different knowledge, in output to it the use of technology has become a great ally of education, achieving important benefits for the student, especially in the learning process. Video games are being used by several teachers and students for didactic learning remotely and/or face-to-face. This article shows the development and influence of a video game that serves as a learning enhancement of the mathematics course in first-grade elementary school students. The Scrum methodology is used during the development process of the video game, the research design is experimental because the corresponding pre-test and post-test are performed on a single group of students a total of 40, obtaining a final result in the increase of the student’s concentration time indicator by 40.30%, and in the following indicator of academic results, an increase of 35.73% was obtained and finally in the satisfaction degree indicator an increase of 17.14%, giving in conclusion that the video game helps them to improve their learning.