Due to advancements in the area of robotics and automation, there is a need of skills for engineers. They are obtained through various workshops, seminars, conferences and participating in various competitions. Apart from the practical work skills, there is a requirement of proper software-based skills to get an idea of the performance of final tasks on the field. This paper presents the use of such a multi-body dynamics software for simulating the game of a robotics competition to check the effectiveness and completeness of the intended tasks. In this work, MSC ADAMS, a multi-body dynamics software, has been used for simulations. The tasks that have been performed are the tasks for ABU Robocon 2022. The theme was “Lagori” that is based on Indian game called as “Pithu”. Two tasks of the game were considered here to demonstrate the use of a software. One is Lagori breaking and the other is hitting the Ball on Head. The simulation was performed for several speeds and angles at which the ball was thrown. The effectiveness of the tasks was checked with the real situations when the games were actually played.

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Multibody Dynamics Software-Based Simulation of a Game for a Robotics Competition

  • Sandeep Kumar,
  • Subir Kumar Saha,
  • Satinder Paul Singh

摘要

Due to advancements in the area of robotics and automation, there is a need of skills for engineers. They are obtained through various workshops, seminars, conferences and participating in various competitions. Apart from the practical work skills, there is a requirement of proper software-based skills to get an idea of the performance of final tasks on the field. This paper presents the use of such a multi-body dynamics software for simulating the game of a robotics competition to check the effectiveness and completeness of the intended tasks. In this work, MSC ADAMS, a multi-body dynamics software, has been used for simulations. The tasks that have been performed are the tasks for ABU Robocon 2022. The theme was “Lagori” that is based on Indian game called as “Pithu”. Two tasks of the game were considered here to demonstrate the use of a software. One is Lagori breaking and the other is hitting the Ball on Head. The simulation was performed for several speeds and angles at which the ball was thrown. The effectiveness of the tasks was checked with the real situations when the games were actually played.