VR Arena:Virtual Reality-Based Entertainment for Society
摘要
This paper proposes a novel virtual reality (VR) platform that utilizes blockchain technology, particularly Ethereum, to provide a safe and engaging social media network. Through the virtual reality platform, users may play games, view films, dine virtually, and interact with each other even while they are physically apart. Unity, Blender, and C# are integrated to provide an engaging and visually spectacular experience. In addition to allowing for virtual purchases, the Ethereum blockchain ensures safe transactions, privacy, and data anonymity. Non-fungible tokens (NFTs) may be acquired inside the platform’s playground. The principal objective of the paper is to tackle the issue of physical isolation, which became particularly apparent during the COVID-19 epidemic, by promoting social interactions within a safe and engaging virtual environment. Our proposed paper, virtual entertainment-based Virtual Arena, seeks to reinvent social interactions by offering a dynamic environment where users may forge stronger ties, exchange experiences, and blur the lines between the real and virtual worlds. This is achieved through a mix of cutting-edge technology.