SBRDF Hyperspectral Ray Tracing Rendering for 3D Representation Based on Target Surface Material
摘要
Spectral technology is one of the key means for long-distance non-contact detection and identification of materials. It is an important force for ground-based detection satellites which can play a role in monitoring satellite operation status and safety, and identifying satellite types except for radar. However, for complex targets detected at ultra long distances, the detection object is equivalent to a point source, and the distribution of surface materials is not clear. Usually, material spectral unmixing can only focus on the distribution of planar materials, making it difficult to analyze the target structure. This article uses the spectral BRDF function to construct a hyperspectral ray tracing rendering 3D representation method based on the relationship between illumination, target surface normals, and detection points. It obtains a 3D rendering of a single material on a composite target, laying the foundation for analyzing the structural features of long-distance point target detection.