This article describes the practical usage of mathematical algorithms in a computer game to create realistic soil behavior in contact with external objects. The study uses a set of algorithms to simulate the behavior of soil, specifically contact point detection algorithm, basic deformation algorithm, soil compaction algorithm, displaced mass distribution algorithm, and erosion algorithm. A comparative analysis of several algorithms was conducted, and the most effective algorithms were identified. Based on the results of this analysis, a final simulation was performed to showcase examples of soil types that can be simulated using this approach.

错误:搜索内容不能为空,请输入英文关键词
错误:关键词超出字数限制,请精简
高级检索

Dynamic Change of Three-Dimensional Soil in Game Simulators

  • Aleksandr Belov,
  • Artem Sapozhnikov,
  • Iliya Semichasnov

摘要

This article describes the practical usage of mathematical algorithms in a computer game to create realistic soil behavior in contact with external objects. The study uses a set of algorithms to simulate the behavior of soil, specifically contact point detection algorithm, basic deformation algorithm, soil compaction algorithm, displaced mass distribution algorithm, and erosion algorithm. A comparative analysis of several algorithms was conducted, and the most effective algorithms were identified. Based on the results of this analysis, a final simulation was performed to showcase examples of soil types that can be simulated using this approach.