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Alluring Learning on Computer Component Module Using Augmented Reality

  • Saipunidzam Mahamad,
  • Muhammad Nur Azri Abd Rashid,
  • Suziah Sulaiman,
  • Ahmad Sobri Hashim

摘要

Technology’s rapid evolution has prompted corresponding shifts and improvements in educational practice and theory. The advance of technology is based on making it fit in so that current methods of teaching and learning need to move into technology era. The attitude of 21st century learners may differ from that of prior generations in terms of both their learning and their manner of thinking. As a result, perhaps it can help students keep engaged and improve their knowledge of what they’re learning through the creation and use of cutting-edge technological applications in the classroom. In this study, the author proposes an idea for developing an Augmented Reality application that may be used as a supplementary tool in educational settings. The goal of this project’s design is to harness technological progress in education by upgrading the standard of the teaching and learning environment and by incorporating a community-based, experiential learning approach. Development on this project will benefit the students and provide them with a complementary feature in completing the academic tasks. The preliminary results show that the approach to developing this project has been well received and acceptable.