A Relationship Study on Teacher Trainees’ Perceived Use of Gamification of Learning and Gamification User Types
摘要
This paper discusses the results of quantitative research approach focussed on examining the descriptives and relationships of psychological attributes associated with gamification in learning. A web-based survey was administered to collect data from the sample drawn from 60 students of the four-year integrated B.Ed. programme. The quantitative results concluded that teacher trainees had a high level of perceived use of gamification in learning and a high preference for gaming elements such as quests, levels and rewards. Additionally, they also showed a high level of gamification user types, such as free spirits, philanthropists and socialists. The correlation findings have indicated a high relationship between the various user types and perceptions except for the user type, the disruptor. The study strengthens the importance of providing training for student teachers in gamification in learning.