Game Strategy Designing for Spacecraft in Multi-stage Processes
摘要
For the game process in the full-cycle mission of spacecraft, a cooperative optimization strategy based on the multi-objective particle swarm optimization algorithm is proposed. The mission process is divided into several stages, including proximity, observation, evasion, and emergency evasion. Optimization metrics based on the relative distance and observation angle are set for each stage, considering constraints on the maximum velocity increment and direction. Subsequently, a solution is designed using the multi-objective particle swarm optimization algorithm to determine the optimal maneuver strategies for both sides. Finally, the effectiveness of the proposed method is verified through simulations.