Task-Oriented Game Antagonism System Architecture of Heterogeneous Clusters
摘要
In view of the new requirements and challenges faced by heterogeneous cluster game confrontation, such as scalable scale, diversified tasks and charge interoperability, the concept and connotation of heterogeneous cluster game confrontation system architecture are defined. Secondly, the development status of the system architecture of heterogeneous clusters is analyzed from the perspective of the topology organization of clusters. On this basis, a task-oriented hybrid heterogeneous cluster architecture design method is proposed, and the overall design method of distributed flat architecture, adaptive evolution and self-organization reconstruction mechanism and event-driven collaborative trigger mechanism are established. Finally, the hierarchical design idea is adopted to design the five hierarchical structures of the heterogeneous cluster system, namely, bottom control layer, top control layer, intelligent coordination layer, communication and network layer, and command and control layer, which provides theoretical support and design reference for the game confrontation system design of the heterogeneous cluster.