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A 3D Virtual Laboratory for Computer Hardware Classes

  • André Manuel Saene,
  • Mohammad Gulam Lorgat

摘要

In the field of engineering education, hands-on experiences in laboratories are essential for effective learning. However, traditional laboratories face challenges such as cost and infrastructure, hindering access. And virtual laboratories are believed to have significant potential to offer efficient and cost-effective solutions for practical lab work compared to traditional labs. Moreover, currently there is a growing implementation of these solutions in various educational and professional areas where practical knowledge is crucial, especially due to the COVID-19 pandemic. Therefore, the current research focuses on the design and development of a 3D virtual laboratory for computer hardware classes aiming to provide a solution to the problem of the lack of physical equipment for conducting practical IT laboratory activities. Additionally, to develop the virtual laboratory, tools such as Blender, Sculptris, and ZBrush were used for modelling, and the Unity Game Engine was used for programming and rendering. This simulated environment allows interactions with digital computer hardware components and circuits, promoting accessibility, scalability, and cost savings.