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Learning Device for Dyslexia

  • A. V. Thalange,
  • S. N. Degaonkar,
  • V. N. Annaldas,
  • S. R. Amale

摘要

It is essential to create a supportive environment for children with disabilities, whether they have minor or major impairments in any physical organ, or for those who are mentally unstable. Dyslexia is a learning disorder primarily associated with difficulties in reading. It interferes with a child's capacity to understand and comprehend language sounds, affecting their reading and spelling acquisition. Presently there is a dearth of products that deal with these issues. To address this challenge, a learning module is developed that is dedicated to enhancing the reading and spelling skills among such children. The primary objective revolves around their education, aiming to improve their reading and spelling abilities. Within this module, we empower each child to select activities that interest them, allowing them to learn at their own pace and in a manner that suits them best. This personalized approach fosters a sense of autonomy and ownership over their learning process. To promote both practical life skills and academic aptitude, we have incorporated a controller-based puzzle game into the learning module. This game focuses on activities related to spelling, image recognition, and basic mathematical operations. By gamifying the learning experience, we make it more engaging and enjoyable for the children.