This study presents current trends and scope of gamification in achieving sustainability. We conduct bibliometric analysis of extant literature with SPAR-4-SLR method. Year-wise, author-wise, citation-wise, country-wise, source-wise, affiliation-wise, sponsoring institutions-wise, and keywords-wise listing are the parameters to analyze literature. The study concludes that gamification is employed in different business processes and different domains like health, business, tourism, and education to achieve sustainability. Gamification tools like augmented reality, virtual reality, simulation, and serious game are prominent games analyzed in literature. Hence, achieving SDGs through gamification is an interesting arena to be explored for further studies.

错误:搜索内容不能为空,请输入英文关键词
错误:关键词超出字数限制,请精简
高级检索

Gamification for Achieving Sustainability: Trends and Future Scope

  • Swati Sharma

摘要

This study presents current trends and scope of gamification in achieving sustainability. We conduct bibliometric analysis of extant literature with SPAR-4-SLR method. Year-wise, author-wise, citation-wise, country-wise, source-wise, affiliation-wise, sponsoring institutions-wise, and keywords-wise listing are the parameters to analyze literature. The study concludes that gamification is employed in different business processes and different domains like health, business, tourism, and education to achieve sustainability. Gamification tools like augmented reality, virtual reality, simulation, and serious game are prominent games analyzed in literature. Hence, achieving SDGs through gamification is an interesting arena to be explored for further studies.