Gamification for Achieving Sustainability: Trends and Future Scope
摘要
This study presents current trends and scope of gamification in achieving sustainability. We conduct bibliometric analysis of extant literature with SPAR-4-SLR method. Year-wise, author-wise, citation-wise, country-wise, source-wise, affiliation-wise, sponsoring institutions-wise, and keywords-wise listing are the parameters to analyze literature. The study concludes that gamification is employed in different business processes and different domains like health, business, tourism, and education to achieve sustainability. Gamification tools like augmented reality, virtual reality, simulation, and serious game are prominent games analyzed in literature. Hence, achieving SDGs through gamification is an interesting arena to be explored for further studies.