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Gamification Platforms for Flipped Learning Implementation

  • Zamzami Zainuddin,
  • Samuel Kai Wah Chu,
  • Corinne Jacqueline Perera

摘要

This chapter explores the fascinating world of gamification platforms and their possible applications in implementing the flipped classroomFlipped classroom model. Specifically, it examines the numerous advantages of integrating gamification platforms and provides an exhaustive list of notable examples from prior research. The chapter sheds light on the pervasive adoption of gamification platforms by analyzing prevalent trends from previous research. In addition, it concludes with a collection of low-cost gamification platforms, thereby providing a valuable resource for researchers and practitioners who wish to investigate and implement gamification within the flipped classroomFlipped classroom context. Through this scholarly investigation, readers are prompted to consider the profound implications of gamification and its potential to revolutionize educational research and teaching practices.