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Gamification in the Flipped Classroom

  • Zamzami Zainuddin,
  • Samuel Kai Wah Chu,
  • Corinne Jacqueline Perera

摘要

This chapter discussesGamification in the flipped classroom the significance of gamification in a flipped classroomFlipped classroom environment, highlighting the essence of meaningful interaction and high engagement for active learning and data-driven outcomes. It scrutinizes a few theories commonly employed in related research, such as self-determination theory, flow theory, cognitive load theory, social learning theory, and social constructivist theory. In addition, the necessity of rethinking gamified assessmentGamified assessments techniques in the flipped classroom is discussed. The presented strategies employ gamification to motivate learning, maintain engagement, and encourage participation. Gamification improves the learning experience, encourages interaction, and creates a more enjoyable and immersive educational environment by incorporating game-like elements such as challenges and rewards. Theoretical frameworks inform the comprehension of gamified learning experiences, whereas reevaluation of assessment methods ensures continuous feedback and enhanced student motivation.