Introduction
摘要
In this opening chapter, we provide a concise overview of current and future trends in pedagogical practices and technological advances. This chapter discusses the book’s missions and objectives with its primary target readers, along with background information such as flipped classroomsFlipped classroom, gamified learning, and gamified flipped learning. It will then discuss how this book can be used as an educational resource by researchers and practitioners, as well as by instructional designers as a reference for their instructional design and development practices. This chapter ends with an overview of practical and theoretical contributions to this book.