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Playing Tic-Tac-Toe with Dobot Magician: An Experiment to Engage Students for Engineering Studies

  • Daniel Oliveira,
  • Vítor Filipe,
  • Paulo Moura Oliveira

摘要

Encouraging pre-university students to pursue engineering courses at the university level is essential to meet the industry’s escalating demand for engineers. Each year, universities host hundreds of secondary students who tour their facilities to get a feel for the academic environment. This paper discusses an educational experiment designed as part of a semester-long undergraduate project in Informatics Engineering. The project involves tailoring a Dobot Magician robot, equipped with a standard webcam, to engage in a game of tic-tac-toe against a human user. The camera stream is continuously processed by a computer vision algorithm to detect the pieces placement in the game board. The paper outlines the project development stages, the elements involved, and presents preliminary test results.