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Data Analytics About the Sound Narrative of Grand Theft Auto V

  • Ronald Llamocca-Gavancho,
  • Franchesco Nadir Choy-Quispe,
  • Adriana Margarita Turriate-Guzman,
  • Dalia Rosa Bravo-Guevara

摘要

This research analyzes the sound narrative of the video game Grand Theft Auto V and focuses on the missions of the character Franklin Clinton. For this reason, it was developed under the qualitative methodology and the observation method. In addition, an observation sheet was applied to detect the components of the sound narrative, such as diegetic and extradiegetic sound. In addition, we sought to identify the incidental and diegetic music that is presented within the video game. The study made it possible to analyze the 31 missions presented in this installment. The results were analyzed using descriptive statistics. The research showed that sound storytelling is important for player or multiplayer development in video games. Finally, it was identified that 42% of the sequences use voice as an immersive resource and 58% apply sound effects. Likewise, the use of music favors dramatic action (38%) and musical interaction in 62%.