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Video Game Special Effects Simulation Based on Particle System of Unity

  • Wafula Celine Nerima,
  • MD Nur Alam

摘要

As the video game market size rises, the quality of production is increasing as realism of game scenes and special effects is getting undeniable. Designers of video game art are focusing more on producing realistic effects, for example in Battle Royale games like Call of Duty: Warzone, or Action Role-Playing games like Elden Ring. Game effects, i.e., visual effects or special effects include character special skills, imitating waterfalls or deciduous effects, UI effects, etc. Particle effects have been employed to further game creation today. Regarding this study, the design and implementation of recurrent game scene effects and character skills effects is done by analyzing the fundamental idea and implementation strategy of the Unity3D particle system. Particle systems are used in computer graphics to simulate liquids, such as water, gaseous substances, such as fire and smoke, and effects, such as lightning, explosions, and fireworks. All of the strategies discussed within the context of this paper can be connected to either rendering or simulation.