The Processes and Practice of Using Design Methodology in Education: A Case Study of Edmodo Classroom
摘要
This chapter aims to examine the design methodologies employed in developing educational products, with a specific focus on the case study of Edmodo Classroom. The design methodology employed in this research is Design Methodology in Education (DME), derived from Design Methodology. DME entails six design processes: needs analysis, user analysis, stakeholder analysis, competitor analysis, scenario analysis, and presentation. These processes aim to highlight the significance of understanding user needs, analyzing social and educational scenarios, considering stakeholder perspectives, and assessing the competitive landscape. DME is based on a design methodology specifically tailored for educational scenarios, serving as a framework as well as the scaffolding for educational product development and aiding educators in understanding and applying it more effectively. The application of DME is illustrated through a case study of Edmodo Classroom. Through adhering to a structured design approach, Edmodo Classroom effectively addresses the challenges faced by teachers, providing an integrated platform that facilitates educational collaboration and instruction. The case study offers a practical demonstration of the application of DME and presents valuable insights for developing optimal educational products.