This study explores the development of a mobile application designed to support the treatment and education of children with Autism Spectrum Disorder (ASD) in Libya. The app leverages gamification to engage children in interactive learning experiences across key areas such as mathematics, language, and social skills. The application aims to address the unique needs of ASD children while overcoming resource limitations in Libya’s educational and healthcare systems. The app features adaptive difficulty levels, personalized learning paths, and progress tracking to ensure individualized support.

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Gamified Learning: A Mobile App for Supporting Autism Education and Treatment in Libya

  • Hamad Husayan,
  • Samia Abdalhamid,
  • Tahani Almabruk

摘要

This study explores the development of a mobile application designed to support the treatment and education of children with Autism Spectrum Disorder (ASD) in Libya. The app leverages gamification to engage children in interactive learning experiences across key areas such as mathematics, language, and social skills. The application aims to address the unique needs of ASD children while overcoming resource limitations in Libya’s educational and healthcare systems. The app features adaptive difficulty levels, personalized learning paths, and progress tracking to ensure individualized support.