Augmented and Virtual Reality Technology: A Review on Selected Features Spanning Three Tracking Sources
摘要
A variety of augmented and virtual reality devices are being used in several industries to provide critical skills training. These devices should provide certain features to be picked and used in skills development. Researchers are toiling hard to improve the augmented and virtual reality devices in terms of performance, feedback, portability, immersiveness, motion sickness, field of view, multiplatform and reducing the requirements of additional hardware. Several devices are available in the market to experience these features. This systematic review presents a comprehensive analysis of the selected features such as Integrated Development Environment, technology, programming language, association among different features, most frequently used augmented and virtual reality devices, level of immersion, motion sickness, performance issues and whether the latest technology was used in the research starting from 2012 to 2022. The study aims to evaluate the performance and limitations of various augmented and virtual reality (AR/VR) devices used for critical skills training. International journal of virtual reality, International Journal of Human Computer Interaction, and Telematics and Informatics journals were surveyed, and 70 articles were selected for this review. After an extensive review of the literature, it was found that all the devices used in the research have shortcomings. There is no single augmented/virtual reality device which can eliminate the performance issues, provide feedback, portable, fully immersive, avoid motion sickness, improved field of view, multiplatform and require less resources which are needed to better support knowledge transfer. A quantitative analysis was performed on the reviewed articles in an effort to provide direction to future research.