This study evaluates a content generation framework for the Super Mario Bros. game from a corporate perspective using a Net Promoter Score (NPS) survey. The framework combines the advantages of Interactive Evolutionary Computation (IEC) and Generative Adversarial Networks (GAN) to facilitate the generation of high-quality and creative game content. Additionally, players can utilize an interactive game console designed for content generation and immersive gameplay. Analysis of thirteen responses yielded an NPS of -38.47, indicating that substantial improvements are necessary before this technology can be feasibly integrated into the commercial gaming industry.

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User Experience Evaluation in Game Content Generation of Super Mario Bros.

  • Yu-Cheng Cheng,
  • Yanan Wang,
  • Yan Pei

摘要

This study evaluates a content generation framework for the Super Mario Bros. game from a corporate perspective using a Net Promoter Score (NPS) survey. The framework combines the advantages of Interactive Evolutionary Computation (IEC) and Generative Adversarial Networks (GAN) to facilitate the generation of high-quality and creative game content. Additionally, players can utilize an interactive game console designed for content generation and immersive gameplay. Analysis of thirteen responses yielded an NPS of -38.47, indicating that substantial improvements are necessary before this technology can be feasibly integrated into the commercial gaming industry.