Investigating the Usefulness of Head-Mounted VR Devices in the Learning Performance of Children Using VR-Supported Animation
摘要
This study investigates how head-mounted virtual reality (VR) devices such as Oculus Quest 2 can help improve learning outcomes for children aged 4–6, with a particular emphasis on basic mathematical concepts. This study uses a mixed-methods approach, blending data from student surveys, teacher interviews, and classroom observations to evaluate how VR-supported animation affects learning retention, engagement, and enjoyment. The experimental group in this study was exposed to interactive VR content. They showed a significant improvement in understanding and retaining mathematical concepts compared to the control group taught using the traditional method. Furthermore, the study highlights the teachers’ positive reception of VR technology. Still, there were concerns about relying too much on technology and the importance of proper professional training. The results show that VR can be a powerful tool in early childhood education, boosting cognitive engagement and helping make abstract ideas easier and more exciting for young learners. Future research should explore its broader application across different subjects and educational contexts.