ARK: A 2D Fighting Game with Rollback Netcode
摘要
This paper focuses on the development of a 2D fighting game, using Simple DirectMedia Layer 2 (“SDL2”), Good Game Peace Out (“GGPO”), and the Godot Game Engine. This project was made with the help of the Godot Engine, and the prototype test was implemented in the C++ Language with the intent to showcase the GGPO library for the implementation of Rollback Networking in fighting games, a technology which makes seamless online-play possible without input delay.