This paper focuses on the development of a 2D fighting game, using Simple DirectMedia Layer 2 (“SDL2”), Good Game Peace Out (“GGPO”), and the Godot Game Engine. This project was made with the help of the Godot Engine, and the prototype test was implemented in the C++ Language with the intent to showcase the GGPO library for the implementation of Rollback Networking in fighting games, a technology which makes seamless online-play possible without input delay.

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ARK: A 2D Fighting Game with Rollback Netcode

  • Melwin Lewis,
  • Gaurav Mishra,
  • Sahil Singh,
  • Sana Shaikh

摘要

This paper focuses on the development of a 2D fighting game, using Simple DirectMedia Layer 2 (“SDL2”), Good Game Peace Out (“GGPO”), and the Godot Game Engine. This project was made with the help of the Godot Engine, and the prototype test was implemented in the C++ Language with the intent to showcase the GGPO library for the implementation of Rollback Networking in fighting games, a technology which makes seamless online-play possible without input delay.