In recent years considerable research in LiDAR semantic segmentation was conducted, introducing several new state of the art models. However, most research focuses on single-scan point clouds, limiting performance especially in long distance outdoor scenarios, by omitting time-sequential information. Moreover, varying-density and occlusions constitute significant challenges in single-scan approaches. In this paper we propose a LiDAR point cloud preprocessing and postprocessing method. This multi-stage approach, in conjunction with state of the art models in a multi-scan setting, aims to solve these challenges. We demonstrate the benefits of our method through quantitative evaluation with the given models in single-scan settings. In particular, we achieve significant improvements in \( mIoU \) performance of over 5 percentage point in medium range and over 10 percentage point in far range. This is essential for 3D semantic scene understanding in long distance as well as for applications where offline processing is permissible.

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A Preprocessing and Postprocessing Method for LiDAR Semantic Segmentation in Long Distance

  • Andrea Matteazzi,
  • Pascal Colling,
  • Michael Arnold,
  • Dietmar Tutsch

摘要

In recent years considerable research in LiDAR semantic segmentation was conducted, introducing several new state of the art models. However, most research focuses on single-scan point clouds, limiting performance especially in long distance outdoor scenarios, by omitting time-sequential information. Moreover, varying-density and occlusions constitute significant challenges in single-scan approaches. In this paper we propose a LiDAR point cloud preprocessing and postprocessing method. This multi-stage approach, in conjunction with state of the art models in a multi-scan setting, aims to solve these challenges. We demonstrate the benefits of our method through quantitative evaluation with the given models in single-scan settings. In particular, we achieve significant improvements in \( mIoU \) performance of over 5 percentage point in medium range and over 10 percentage point in far range. This is essential for 3D semantic scene understanding in long distance as well as for applications where offline processing is permissible.