Quantum Education Metaverse Classroom Using Fuzzy-Based Mixed Reality
摘要
In this paper a classroom which is based on quantum metaverse which uses a fuzzy mixed reality environment has been proposed. The paper aims to simplify teaching methodologies and pedagogies to facilitate different learners and learning environments. It also helps to enhance the productivity of teachers and improve the learning experience. Another additional benefit is the simplified illustration of complex concepts. The model works by simulating a learning environment based on a problem statement. The problem statement is decomposed into multiple conceptual components and these components are visualized using fuzzy mixed reality algorithm. The performance of the quantum metaverse has been compared against conventional metaverse by varying the problem statements upto 10,000 and conceptual components upto 5000 using the metrics of processing time and memory consumption. The quantum metaverse for an average of 5500 problem statements and 3507 conceptual components utilizes 32.71 secs as compared to conventional metaverse of 48.83 secs for a reduction of 33%. The quantum metaverse for an average of 5500 problem statements and 3507 conceptual components consumes 27 qubits as compared to conventional metaverse of 40 qubits for a reduction of 33%.