Reflections on the Application of Immersive Technologies to Actively Mediate Visiting Experience in the Context of Museum Learning
摘要
Immersive technologies, including augmented reality (AR), virtual reality (VR), and mixed reality (MR), are widely used in exhibitions to engage audiences. This study examines immersive technologies in the context of museum learning with a focus on exhibitions. This study screened and analyzed 104 research papers in this scope closely related to the topic of immersive technologies and museums, which were selected based on search results for four keywords: human behavior, immersive technologies, exhibitions, and embedded experiences to clarify the impact of immersive technologies on visitor behavior from existing exhibition themes. We conceptualized immersive technologies and categorized the literature according to theme and technology to clarify the relationship between immersive technology applications and exhibition topics. Existing research identifies a positive correlation between immersive technology and positive visitor experiences; however, there is less research on immersive technology and museum learning for special populations, and assessment tools for evaluating the effectiveness of technological applications in this context have yet to be tested. The method of co-occurrence is used to analyze what factors need to be considered for the application of immersive technologies in the context of museum learning. Ultimately, a framework for immersive technological applications is summarized.