Innovative methodologies have permeated early childhood education classrooms, much like technologies have done in society. It has been shown that screen use is harmful for children in early childhood education. However, what about technologies at this educational stage? Education cannot remain on the margins of society. Thus, this study aims to present an alternative for using technology in early childhood classrooms, specifically focusing on generative artificial intelligence and augmented reality as the primary resources. Firstly, a bibliographical review will be conducted to understand the background of the issue. Secondly, the methodology to develop the proposal is described, which is based on creating stories through generative artificial intelligence and animating children’s drawings using augmented reality tools on the teacher’s tablet or phone. Before, during and after the implementation of this proposal, various techniques will be used to collect information from teachers, students and families in order to draw more solid results and conclusions. To conclude this article, some conclusions are drawn about what has been dealt with in the article itself, and the expected results of the implementation of this study can be glimpsed.

错误:搜索内容不能为空,请输入英文关键词
错误:关键词超出字数限制,请精简
高级检索

The Impact of Educational Activities Based on Generative Artificial Intelligence and Augmented Reality on the Integral Development of Schoolchildren in the Infant School Stage

  • María de la Riva Medina,
  • Erla Mariela Morales Morgado,
  • Lena Innova Ruiz Rojas

摘要

Innovative methodologies have permeated early childhood education classrooms, much like technologies have done in society. It has been shown that screen use is harmful for children in early childhood education. However, what about technologies at this educational stage? Education cannot remain on the margins of society. Thus, this study aims to present an alternative for using technology in early childhood classrooms, specifically focusing on generative artificial intelligence and augmented reality as the primary resources. Firstly, a bibliographical review will be conducted to understand the background of the issue. Secondly, the methodology to develop the proposal is described, which is based on creating stories through generative artificial intelligence and animating children’s drawings using augmented reality tools on the teacher’s tablet or phone. Before, during and after the implementation of this proposal, various techniques will be used to collect information from teachers, students and families in order to draw more solid results and conclusions. To conclude this article, some conclusions are drawn about what has been dealt with in the article itself, and the expected results of the implementation of this study can be glimpsed.